Updated on 09 Feb 2014

Projects

As you may have read on the about page I am most definitely a philomath. This list may be comprised of more than just development projects if something arises I want to share, however expect it to primarily be things of a development nature.

I am generally not one to mess with the whole social media craze, however I will try to make sure any programming project listed here has a repository for browsing/forking.


Breakout

This is Breakout clone implemented in Unity®, utilizing the fsm framework and singleton code base class code found in other projects on this page. For more details follow the links below.

GitHub Blog Post


Event System in C++

This is demonstrating a way to implement an event system in C++. It is heavily influenced by how C# implements the observer pattern. For more details follow the links below.

GitHub Blog Post


Finite State Machine Framework

This is demonstrating a way to implement a sort of finite state machine framework using C#. For more details follow the links below.

GitHub Blog Post


Unity - Singleton Base Class

This is demonstrating a way to implement a singleton in Unity® via a base class. For more details follow the links below.

GitHub Blog Post


Unity - In-game Menu

This is demonstrating a way to implement an in-game menu when using Unity®. For more details follow the links below.

GitHub Blog Post


Unity - Basic Finite State Machine

This is demonstrating a way to implement a basic finite state machine while using Unity®. For more details follow the links below.

GitHub Blog Post